Movement and other actions no longer seem to require any energy at all, so as long as the ship has a warp core analogous to the amount of weapons and shields on board, no thought has to be given to energy.
Star Trek Starfleet Command Mods To MakeSince the closure of developer Taldren, many fans of the series as well as ex-Taldren employees have been churning out new patches and mods to make the experience even better.Not only has it remained faithful to the more popular elements of Star Trek, including the Next Generation setting, its also significantly reduced the number of tactical options available in the game. Also lacking is a cardboard table describing weapon ranges and accuracy. Rather than eight playable factions, there are now four, only three of which are playable in the campaigns. Ships now have four shield facings instead of six, eschewing the hex-based nature of the original combat system. Fighters and carriers have been removed, and although the smaller shuttlecraft still remain, they too have less exotic capabilities than before. Players are no longer able to target incoming projectiles in an attempt to destroy them or reduce their effectiveness, nor can tractor beams be used to temporarily keep missiles at bay. Each ship has four shield arcs that are able to absorb damage before failing, recharging at a slight rate throughout the course of a battle. Not only does that individual segment become stronger, any damage that it suffers is spread out among the three other arcs. A successful captain can ensure that the majority of the damage that he or she receives is dealt to the shield, rather than directly to the ships hull. Turning to bring additional weapons to the fore has to be balanced with protecting ones own weakened shields while targeting exactly that section of the enemys. Range is also an important consideration as the accuracy and damage potential of weapons tend to decrease with distance. Star Trek Starfleet Command Full Advantage OfAccuracy is also affected by the angular velocity between the two vessels at the moment of fire, a new addition to the series that, for the first time, takes full advantage of its presence on the computer platform. As ships increase in speed and become closer to one another, shearing off at disparate angles, the angular velocity increases, making shots all but impossible, allowing smaller ships to exploit hit and run tactics. Tractor breams can be used to lock onto enemy vessels, removing angular velocity for easy hits, or even be used to push a ship into an asteroid and destroy it. The opposing captain can use a similar beam to repel that of the first, breaking the connection before any harm is suffered. ![]() These boarding parties can even attempt to capture the craft. Shuttlecraft can be launched to pester the enemy with light weapons or draw enemy fire. A high-energy turn can allow a ship to change orientation on a dime, although taking advantage of it too often can result in engine failure. Craft can also engage their warp drives to move at high speeds, although this necessitates the dropping of shields, in a concession to game balance over franchise accuracy. Not only did weapons and shields draw from it, but also moving, using tractor beams and advanced sensors tapped into the available supply. No longer, it would seem, as Next Generation ships have power to spare. While its possible to tweak the amount of energy allocated to primary and heavy weapons, as well as the shields, theres seldom any reason to do so.
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